The challenge

An indie game developer needed a team of AI specialists — not one generic chatbot, but seven coordinated agents covering the full pipeline from design documents to Godot prototyping. Each agent needed domain knowledge deep enough to make expert-level decisions and give expert-level feedback, not generic advice. The agents also had to work together: handoffs between GDD Writer and Mechanics Designer, between Mechanics Designer and Balance Simulator, between Godot Developer and Juice Designer.

The approach

Each of the 7 agents was built individually through our 9-phase methodology:

The team

Agent Domain
GDD Writer Game design documents (Fullerton + Burgun frameworks)
Mechanics Designer Formal mechanics analysis and design
Balance Simulator Numerical balance modeling (damage, economy, progression)
Godot Developer Godot 4.x prototyping with pattern-based architecture
Playtester Evidence-based gameplay problem investigation
Juice Designer Game feel consulting (screen shake, ADSR, audio feedback)
Game Architect System architecture (6-layer patterns, SOLID for Godot)

All 7 agents deploy via .cursorrules in Cursor IDE with file-based handoffs between them.

The results

Metric Value
Agents delivered 7
Deliverable files 81
Lines of structured content ~16,400
Research findings integrated 619+
Uncertainties tracked and resolved 667
Tests passed 84 / 84
Personality drift 0

Every uncertainty was logged and resolved — 667 doubts tracked across the project. Every claim traces to a verified source — 619+ research findings, not LLM-generated knowledge.

The GDD Writer alone caught 4 errors in its original spec during the synthesis phase. Without the cross-referencing step, those errors would have propagated into all downstream agents.

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